1/3/2023 0 Comments Borderlands 2 automute![]() ![]() When you're shooting a gun-say it's an amp gun-you're gonna see green numbers flying out, or purple numbers flying out. If anything, they're reinforcing each other. So the two systems, I think they definitely do work together and they're not damaging each other at all. And all art's doing is delivering that content to the players in a meaningful and easy to read way. So you have all these systems underlying the game. Probably more than one.ĭuc: Well we've got the design team creating a very robust system. And that kind of variety in options really just gives you an ability to find those as a player-and there are millions and millions of combinations, so you're gonna find your favorite guns. We don't try to make every gun loved by every player. We make sure that all those roles are represented-we made sure that every manufacturer and every big category of gun, there's some player that love those. Varnell: It really comes down to, how do you like to play the game? I like to get up close with a shotgun and do big damage, I like to be the sniper, or I like to spray the battlefield with a submachine gun. And it's really fun how excited they get about them they're able to describe them to us … it's definitely making an impact really quick. And even in an hour or two hours they have their type of guns that they like to play with. We have an internal focus group that plays the game quite a bit we always have fresh guys coming in and taking a look. And they all have to look good!ĭo you find that certain players develop attachments to certain brands within the game?ĭuc: Yeah absolutely. So when he talks about designing a gun, this dude is not just coming up with the look of one gun, he's coming up with bits and parts and pieces that can be mixed and matched with all sorts of other guns. I think even more than the Texas thing it affects our ability-when we started Borderlands it was like, "How can we make a lot of guns?" And so coming up with a system where we're not only designing ten, twenty, fifty guns, but they're procedurally built. We're all gamers who love shooters, that's in the DNA of the company. And I think that's even more the pull for us than the gun fascination. Varnell: Gearbox has done shooters for a decade now. ![]() Headhunter Packs T.K.How much would you say that the Texas environment shapes this fascination with guns and gun culture? How much of that appeal is in the atmosphere there?ĭuc: I don't know if it's a Texas thing or an American thing, it's just kind of…they go boom and it's fun you know? Torgue's Campaign of Carnage mission flow Sir Hammerlock's Big Game Hunt Main article: Sir Hammerlock's Big Game Hunt mission flow Tiny Tina's Assault on Dragon Keep Main article: Tiny Tina's Assault on Dragon Keep mission flow Commander Lilith & the Fight for Sanctuary Main article: Commander Lilith & the Fight for Sanctuary mission flow Non-Campaign DLC Creature Slaughterdome Torgue's Campaign of Carnage Main article: Mr. Demon Hunter (after Animal Rescue: Shelter is complete)ĭLC Missions Campaign DLC Captain Scarlett and Her Pirate's Booty Main article: Captain Scarlett and Her Pirate's Booty mission flow Mr.Showdown (after both 3:10 to Kaboom and Breaking the Bank are complete).Rock, Paper, Genocide: Corrosive Weapons!.2.3.4 Mad Moxxi and the Wedding Day Massacre.2.3.2 The Horrible Hunger of the Ravenous Wattle Gobbler.2.1.5 Commander Lilith & the Fight for Sanctuary.2.1.4 Tiny Tina's Assault on Dragon Keep.2.1.1 Captain Scarlett and Her Pirate's Booty. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |